lea_hazel: Wonder Woman (Genre: Comics)
Poor Supergirl. She never can seem to settle on a proper supporting cast of her very own. Sure, all comics superheroes go through endless permutations -- power changes, costume changes, forgettable one-off villains -- but always there is some sort of baseline to come back to. Always there is at least a mentor, or best friend, or love interest that recurs in every incarnation. And always, always a nemesis. A hero that doesn't manage to establish a proper rogues gallery is bound to falter.

Read more... )

The core idea behind the TV show, aside from Supergirl's ongoing efforts to achieve an independent reputation, seems to be that Kara, unlike Clark, actually remembers Krypton. This, I think, is a good start. How it progresses remains to be seen.
lea_hazel: Neuron cell (Science: Brains)
The best thing about How to Get Away with Murder is Viola Davis.(1) The second best thing about HTGAWM is that it is a show about smart people making stupid decisions. I might have mentioned this is one of my favorite characterization themes. Annalise is brilliant from the start, shown to be both creative and ruthless in her problem solving abilities. She habitually takes the most difficult cases and prides herself on being able to turn around desperate situations.

Read more... )

(1) I may have teared up just a little when I found out she would be playing the incomparable Amanda Waller for DC's Suicide Squad movie.

Crossposted to hazelgold.net.
lea_hazel: The outlook is somewhat dismal (Feel: Crash and Burn)
Feeling low-key worn down for a few days and wondering if it's a discipline problem, a motivation problem, or the weather getting to me. Then I receive some incontrovertible evidence of legit physical illness. In an unpleasing phase of matter. Most likely just an upper respiratory tract infection, best dealt with by taking hot showers and some OTC meds. If on Sunday I'm still feeling lethargic or have other symptoms, I'll make a doctor's appointment.

Meanwhile I want to talk about Blindspot. I have no idea whether any of my mutuals watches this show which I am still trying not to call "the Lady Sif show"* so I might be shouting into the void here.

See, the meta-plot of Blindspot, which used to be a two-bit sci-fi cliche revolving around amnesia and mysterious shadowy organizations (and maybe time travel)... is now about wire-taps. And illegal surveillance. And high-ranking members of named organizations having moral crises about whether the good they do outweighs the bad, and changing their minds, and then changing their minds back. Three characters struggling with the same choices in different ways, and none of them easy with the decisions they made.

I don't know where the hell the whole tattoos-predict-future-crimes angle of the show is going, and I'm not sure I (need to) care. Blindspot is now a show about power, and the people who abuse it, and whether or not they can believe that they're doing it for the greater good. I just... need to know where they're taking this. There are two more ultra-drama cliff-hanger type episodes followed by a long hiatus, and then the second half of the 22-ep season. And it's been renewed for season 2.

It's now officially more interesting than it has a right to be.

*I called Person of Interest "the Ben Linus show" for years.
lea_hazel: Neuron cell (Science: Brains)
I've been thinking again on the dilemma of villains.

Common wisdom has it that every story needs a central conflict. Conflicts come in many varieties, and certainly are not restricted to individual antagonists. All the same, most of the stories we see in mass media are structured around the opposition of a protagonist and an antagonist, although not all antagonists can be termed villains. A villain can easily be considered as a special category of antagonist.

Read more... )

Crossposted to hazelgold.net.
lea_hazel: Wonder Woman (Genre: Comics)
I binge-watched the first season of Killjoys concurrently with reading Kameron Hurley's God's War. The latter sat at the top of my metaphorical TBR pile for years, after having received multiple enthusiastic recommendations. I started reading it and was quickly sucked in, although at intervals there were lulls in my reading. Not surprising, given the pervasive violence of the narrative, that now and then I needed a short breather.

Killjoys suffered somewhat in comparison... at first. Read more... )

Crossposted to hazelgold.net.
lea_hazel: Neuron cell (Science: Brains)
Every now and then Icon manages to acquire a major international writer as a guest of honor. It always seems like such a great opportunity, but on the other hand, I'm often only faintly familiar with the authors in question and their work. This year was an exception. Having just recently embarked on my career as a professional writer, and being that I'm still struggling with the specific demands of writing proper short stories, this year's guest of honor events seemed too good to miss.

The festival takes place over three days during Sukkot and there are events all day long (and well into the night). Although I decided I couldn't afford to write three full days off for writing, I was adamant that I would make the most and pre-ordered tickets to three evening events. These events were a panel on the subject of "the search for a perfect language", a general short stories panel, and a one-on-one Q&A. Alas, I got ill on the second day and ended up missing the final event (the Q&A) which I was most looking forward to, along with the closing event where awards are announced.

The first panel was very interesting. The subject of language in science fiction is of perennial interest to me, not least because I'm myself bilingual. What I hadn't realized (not being a linguist) is that "perfect language" is actually a quite specific piece of terminology. It describes, as best as I could understand, a language in which it is possible to perfectly express the speaker's intent, without ambiguity. As a writer, obviously this seems like a terrible idea, because without ambiguity literature loses much of its magic. But, as a computer programmer, I'm a lot less worried.

All in all, it was very interesting and I'm very glad I got to hear it.

The second panel was a bit of a mess. I, like some others on the audience (and, I got the impression, also the panel moderator) got the feeling that the two Israeli panelists were dominating the conversation and injecting too many personal references and inner jokes. There was still a lot of interest to listen to, in between arguments about who won the most Geffen awards and short slips into Hebrew. 'Where do you get ideas from?' cropped up but also, more interestingly, some questions that were more about the process of transitioning the raw idea into a story-shaped concept.

I'm still sorry I missed the third event, but glad I went to the ones I did, especially the language panel. I'm even more glad that this gave me a good impetus to look up some of Ted Chiang's short stories online and find out for myself why he's so highly regarded. The stories I read are very high-concept based and feel like a distillation of the core process of creating science fiction. A novel scientific concept, a series of speculations, potential social implications and finally, their impact on the individual human.

A good week, despite my illness.

Crossposted to hazelgold.net.
lea_hazel: Neuron cell (Science: Brains)
I feel the need to flex my meta muscles but my brain has a hard time narrowing down ideas without external intervention. There are a lot of things I've been thinking about lately and I know that my thoughts won't settle until I put them into words. Isn't that how I started writing to begin with?

I want to write about Killjoys but have a sneaking suspicion that I have very little to add to the conversation.

I still want to write more about The 100, specifically about what it means to have a bunch of teenagers constantly putting themselves in mortal danger, and how their parents and responsible adults handle it.

I do intend to write a review for God's War, sometime once my churning mind settles a little. This is the peril of being five years out of date with my reading.

I would have liked to write a critical 7KPP post but I'm not certain I'm up to it.

Of course, there's also the Dark Parables games, several of which I've replayed lately for varying reasons. I have plenty to say on that. Or I could dig further back and write reviews for some other games I've played (semi-)recently, but that doesn't really capture my interest quite as much.

If there a Killjoys comm on DW?
lea_hazel: Angry General Elodie (Genre: Games)
I have played so much of Seven Kingdoms: The Princess Problem (or "7KPP" as the fandom fondly refers to it) in the last 9-10 days, it is faintly embarrassing. Okay, more than faintly. I've been using the game as a kind of comfort food substitute and I'll admit it's been damaging my productivity (but not, as you'll see, my creativity). The upside to this is, I have a lot more to say on the subject, as I predicted I would in my first proper review. I now even have a special Tumblr tag, black-list-able, for all the spam I post while I'm in the middle of a new playthrough. I have hundreds of savegames. I've unlocked 63 achievements -- not all of them, but a lot.

The game has its ups and downs. Overall, I'd say there are a lot more ups than downs, but I am saying this especially because this is just a demo -- albeit a longer, more complex and fascinating, and far more replayable demo than about half the full games I've played. Part of my positivity relies on the assumption that the full game (or even the alpha, which I will get access to, come hell or high water) will satisfactorily resolve some of the taunting mysteries, confirm some of the suspicions that the fandom has been harboring, deliver a resolution both political and romantic, fix most of the typos, and have a much better interface. So no pressure.

Later, I will write a post about the taunting mysteries. Right now, I want to talk about one of the game's major draws: the characters. I previously did a quick rundown of my overall impressions of the delegates here, on my Tumblr. These are mostly powerfully emotional gut reactions, based more on my observations as a player than on any sort of analysis. So now I want to discuss the characters at more length.

Serious lengthy discussion. )

So there you have it. Avalie is my very favorite and I think I would gladly play and replay the game just for her. Fortunately, there are plenty of other draws, enough to compensate for the literal pain of the temporary interface.
lea_hazel: Don't make me look up from my book (Basic: Reading)
I have been thinking lately on why I have such a great fondness for cold women. When I say cold women, I mean of course fictional characters. Like most people, I'm fascinated by a great many types of characters whom I would never tolerate in reality. By cold women, I mean both women who are socially chilly and reserved, as well as women who operate based on cold numbers logic, and consequently make a lot of ethically questionable choices.

Read more... )

Crossposted to hazelgold.net.
lea_hazel: Angry General Elodie (Genre: Games)
Seven Kingdoms: The Princess Problem is a combination diplomatic sim/dating sim, where you get to balance ambition and emotion while angling for a good match. As the title implies, you play a princess from one of seven kingdoms. The backstory explains extensively why you, a young woman, are sent alone to negotiate a marriage for yourself as part of an improbably elaborate peace conference/meat market.

I was so excited when I started this game, I could hardly focus on playing. I haven't even finished the demo and I have so much to say.

First: the game is fiendishly difficult. It has a "story mode" that makes things easier (and less fatal) which I haven't tried yet. It resembles Long Live the Queen in more than one way, in this case, in the fact that you must resign yourself to failing some things. You cannot master all skills, you cannot befriend or seduce all characters. Some people (in the game) are just smarter than you. One way this shows up very clearly is in the matchmaker scene.

I want to talk a little about the matchmaker mechanic, because I think it's brilliant. After delineating her personal history, her virtues and her weaknesses, your princess is assessed by a professional matchmaker. The game makes several skill and personality checks. No matter what choices you make (...I'm almost certain) the matchmaker will dismiss you as a disaster. This can be a little disheartening, but it serves a valuable function. On the face of it, it sets up the gameplay -- where you build up skills, knowledge and connections in an effort of impressing and making a good marriage. More subtly, this scene is here to remind the player that there are no correct choices.

"No correct choices" means that the game, in theory, isn't meant to have a single, successful path that counts as 100% victory. Success is subjective, to some extent. Death, obviously, is not a desirable outcome, but otherwise you forge your princess's goals and skills likewise, and it's up to you, the player, to make them compatible. Once again it resembles LLTQ in that it has a whole set of "princess" type skills and a whole set of "game protagonist" skills. The matchmaker is here to remind you that every choice you make has an upside and a downside.

Are you hoping to fall in love? You are a foolish romantic with your head in the clouds. Are you here to amass power? You have a grasping air about you, dear, and no one likes a cynic. Leadership skills come at the expense of charm and manners. Academic prowess comes at expense of finesse. Everything that makes you desirable to one prospect will also make you repulsive to another. No matter which nation you come from, some of the delegates (and marriage prospects) are your country's sworn enemies, and these rivalries are based on deep philosophical gulfs.

I... still have so many secrets to unlock. But this game makes me so, so happy. I could (and will!) write a critical post about the weaknesses of the writing and the worldbuilding, and I want to note in advance that the game is unfinished and the temporary UI is simply appalling. Despite its shining potential, the poor choices in layout and fonts may well make the demo unplayable for some players.

The full demo for Seven Kingdoms: The Princess Problem can be downloaded from their official site, here. Read [personal profile] alias_sqbr's non-spoilery review (which drew me into the game) here.

Crossposted to hazelgold.net.
lea_hazel: Don't make me look up from my book (Basic: Reading)
If you've been reading for a while, you probably know by now that by far my favorite game in the world is the strategic raising sim Long Live the Queen from Hanako Games. This is a fiendishly difficult game which combines a gentle parody of princess tropes, a thoughtful exploration of the skills necessary for leadership, and an unironic enthusiasm for sparkliness. Protagonist Elodie is the recently-orphaned teenaged heir to the throne, trying to survive the weeks until her coming of age and coronation.

Read more... )

I had some things to say regarding the approval of the nobles and why it's so important to maintain it, but this blog post is already far too long as it is. I think for the moment I'll leave things at that, and perhaps return to the subject at a later date.

Crossposted to hazelgold.net.
lea_hazel: Don't make me look up from my book (Basic: Reading)
One of the baffling and endlessly fascinating phenomena in pop culture is how devoted fans can become, not to a show or book, but to the ideology presented within. Even if said ideology is vague or formulaic, to the point where the preoccupation is pretty clearly with the thing in itself (as opposed to its philosophical implications). People list their religion as "Jedi" all the time, and not just as an in-joke. Despite that the Jedi order stands for such ultra-specific ideas (TV Tropes link) as "justice is good and tyranny is bad".

At this point in my fannish life, it's become pretty clear to me that, whatever capacity I might have had as a kid, I can't take this attitude seriously at all. Maybe my approach is just too aggressively Doylist (Fanlore link). I automatically default to thinking, "Why do the creators want so badly for me to believe in this thing?" I can't quite take it at face value. Morally-grey works become hard to stomach... because they're almost never as "grey" as their creators think. Authors are constantly subtly (or unsubtly) nudging their readers towards a certain belief, or conviction, or POV.

It makes certain fandom discussions uncomfortably interesting. And it makes playing RPGs very interesting. Over something like three years in Dragon Age fandom, I have completely failed to become a Fereldan nationalist. And I've developed an outright hostility towards Andraste (the Jean d'Arc/lady Jesus prophet of the game's fictional church). Why? Because I can.

But that's a different issue altogether, I suppose. Whatever game-makers (and show-makers, and writers) expect of their audience usually has very specific cultural undertones. Sadly, these are undertones of which they are overwhelmingly unaware. Mostly they seem to think that the philosophical and cultural underpinnings of their work are universally applicable to the human experience. People who were raised in a Christian secular society seem to have a really hard time with the idea that Jews don't believe in Jesus.

But I don't believe in Jesus. Even if I believed in God, and practiced the religion of my parents and grandparents, I still wouldn't believe in Jesus. And because Jesus and Christianity are beyond pervasive in mass media popular culture... given a chance to do so, I'm going to choose not to believe in space Jesus.
lea_hazel: Neuron cell (Science: Brains)
So it's Friday. And Fridays are weird days. Weirder still when unemployed, because I don't have a work week to set the tone. For example, today I woke late, only did a minimal shopping, did no house chores and barely left the house. Whereas when working I would do a big grocery shopping on Friday morning-ish, or else at least try to clean, or run a laundry. And in the afternoon I would take advantage of the weekend atmosphere to take a walk down one of the more interesting streets. Maybe do some shopping chores, maybe not. Maybe sit in a cafe.

The lack of employment makes it hard to delineate the weekend.

I have a draft saved of a meta post I'm working on regarding using the setting of a story as an independent character. I need to do more research, though, and I may delve into TV Tropes to help me recall some good examples. I am a great fan of treating places and objects like personality-holding characters with motivation and volition. I feel it adds something to stories that nothing else does. I find myself returning to this trope a lot.
lea_hazel: Angry General Elodie (Genre: Games)
Broken Age: First heard of this game through [personal profile] alias_sqbr who warned that she can't explain what's great about this game without spoiling it (or something like that). This is accurate. Read more... )

Unrest: I'm not sure how I stumbled onto this game, but I'm sure glad I did. This is the game I recommended to [personal profile] marina at the birthday party a few weeks ago. The game revolves around a fictional city in a fantasy setting patterned on Indian cultural themes, and as the title implies the political unrest is the major plot element, around which all else revolves. Read more... )

Both these games are filed under the "story-driven" tag on my Steam account.

Sunless Sea: Oh, be still my heart. Speaking of setting as character, welcome to the unterzee! Fallen London's dark underground ocean, which extends from the city of London, to hell's headquarters, to the mouth of the void itself. To quote the tagline, 'lose your mind; eat your crew'. Read more... )

Dark Parables series: This one is [tumblr.com profile] faejilly's fault. I will never cease to mention this. It's a series of puzzle games on a theme of twisty fairy tales, which is hard to get bored of. There's about eight or nine games and they're all full-priced, so I can't quite justify playing all of them. But puzzle games are lovely and quite distracting, and the extra characterization generated by the odd crossover effect is added value.

Holy crap I rambled.
lea_hazel: Angry General Elodie (Feel: RAEG)
Now and then I deal with a section in a book that upsets me so much I have to seriously evaluate whether I want to keep reading it. It happened to me twice, recently; once, with Jacqueline Carey's Naamah's Curse, and the second time, with Robin Hobb's Blood of Dragons (just now). Because I'm stubborn, I tend to try to delay this moment as long as possible. Invariably, this turns out to be a grave error. Someday I will be able to train myself to put the book down before I'm so angry that I can barely restrain myself from tearing it to shreds.

As the ancient elven saying goes, this is not a book to be set aside lightly.

Read more... )

I worked nearly an hour on this entry and I'm still nervous about it so I might as well just hit post.
lea_hazel: Typewriter (Basic: Writing)
Collar of the Damned 
What is Collar of the Damned? 

Short answer: It's a made-up fandom for a source text that doesn't exist, a fictional epic fantasy trilogy followed by a sequel, written by two fictional authors. 

Longer answer: 
Read more... )

Where to start?

The first (and by far the best) work I wrote for this project is the essay "
The Three Types of Fanfic in Collar of the Damned Fandom". It's a recursing meta essay that introduces the basic concepts of the universe, explores some popular meta concepts in gender and fandom, and intersperses this with references to fictional fans, works and communities. I enjoyed writing it a lot, and I really do think it's one of my best works as a fanfic writer. 

Works

All my works in this universe are posted to AO3, under the pseud
Ayabelle. Ayabelle is my pseud, and also a distinct fan persona. This is more obvious in meta essays than in fiction, which is written to be more in tone with my usual writing style. 

Meta on Meta

Thursday, 28 November 2013 20:17
lea_hazel: Typewriter (Basic: Writing)
I have done as I had threatened and wrote an entire piece of meta on a fandom that doesn't exist for a source text that was never written. Behold:

The Three Types of Fanfic in Collar of the Damned Fandom.

It seemed like a good idea at the time.
lea_hazel: Neuron cell (Science: Brains)
For years I've been trying to put my mind to an original fiction project. I want to be a novelist. I want to tell stories. My mind is full of extrapolations and ideas and allegories that I want to explore more deeply. I'm always up to my eyeballs in story ideas, because every time I'm dissatisfied with a piece of fiction my first thought is, "No, no, no, here's how I would do it..."

That urge never really goes away. It's also not completely satisfied by fanfic. Cut for long, long rambling about my writing mental blocks. )

Oh, I made myself sad.
lea_hazel: I am surrounded by tiny red hearts (Feel: Love)
This is my post promoting Dragon Age II's Isabela/Merrill pairing for femslashex's 2013 rounds. Singups are only open for a bit longer, so it's close to last chance to request or offer my very favoritest femslash pairing!

Introduction to Dragon Age )

Who is Isabela? )

Who is Merrill? )

Best friends forever. )

Why ship it? )

Fanworks )
lea_hazel: Typewriter (Basic: Writing)
The Women Being Awesome tag on AO3 is very popular, and for good reason. It's a great, searchable tag that's very useful for those times when searching a character tag yields only fics with minor appearances. If a work it tagged WBA along with your favorite character, you have pretty good odds of her taking a major role, being highly competent, and having an emotional arc.

My problem is I don't usually write about women being awesome. I write about women, put an emphasis on their stories especially when canon has not, expand what was implied, and generally try to go deeper than the source material. But, I don't think my stories fill the implied criteria of women being awesome. Awesome as characters, maybe, but that's a little ambiguous, isn't it? What if I write a story to highlight a woman being terrible? Majorly terrible.

Female villains (antagonists, foils, antiheroes, antivillains, supervillains and etc.) need love. Canon won't treat them well. Not if there's an option for the vilainess to reveal that her primary motivation for evil was yearning for the male hero's dick. Morally ambiguous female characters also get the short shrift, a lot of the time.

It's genuinely hard to write about women being awful under the mantle of strong female characters and good role models for girls. Or even heroines for women who feel like the candy-coated power fantasies marketed to the 18-35 male set will never really scratch their itch. I don't want to fill a tag for Superwomen with stories about Lexettes. I want women in power who are affected by power, changed if not corrupted by it, who want it and use it and sometimes misuse it.

That's what I write, and I think it would be unfair of me to label it something else.

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