Small Things
Monday, 21 September 2020 17:55![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
We're back in quarantine, more or less, and on Friday we celebrated Rosh Hashana over Zoom. This morning (once the holiday was over) I had to pop out to the shopping center, to pick up lightbulbs. My living room bulb burned out on Friday night, of all times. On my way, I picked up coffee from the bakery, because I was out of instant and my grocery delivery won't arrive until tonight.
There were people out, but many shops are closed and the area wasn't exactly crowded.
Then I came home, did a little reading, made lunch. Did some house chores. In between, managed to write some code for Fairmont and do a bit of outlining. I realized from my struggles with ending TC that my main problem is that I didn't give enough through to the structure of the gameplay early in the design process. I'm trying to do better with Fairmont. This is giving rise to an interesting phenomenon of variable theme and tone, which will affect player experience even more interestingly.
But I'm not ready to expose Fairmont to more eyes, just yet.
The heat has been less intense. That's something. Still, my allergies are acting up, and last night I had a surprise migraine.
There were people out, but many shops are closed and the area wasn't exactly crowded.
Then I came home, did a little reading, made lunch. Did some house chores. In between, managed to write some code for Fairmont and do a bit of outlining. I realized from my struggles with ending TC that my main problem is that I didn't give enough through to the structure of the gameplay early in the design process. I'm trying to do better with Fairmont. This is giving rise to an interesting phenomenon of variable theme and tone, which will affect player experience even more interestingly.
But I'm not ready to expose Fairmont to more eyes, just yet.
The heat has been less intense. That's something. Still, my allergies are acting up, and last night I had a surprise migraine.