lea_hazel: A frowning white theater mask (Feel: Sad Face :()
[personal profile] lea_hazel
Okay, Alistair is a problem.

2012-04-26 20:34 (UTC)
- Posted by [personal profile] lynnoconnacht
What'd he do? (Is it bad if I'm really tempted to add 'this time' to that question?)

2012-04-27 12:18 (UTC)
- Posted by [personal profile] lynnoconnacht
Aaaaah. You're following one of the strands I didn't, I think. Bless Alistair, but he can be such a git.

2012-05-01 13:02 (UTC)
- Posted by [personal profile] lynnoconnacht
There's, what, fifteen different endings all together? The game is massive for the choices it offers you. O_O

2012-05-01 13:17 (UTC)
- Posted by [personal profile] lynnoconnacht
They messed up the import? In DA2? I thought they did fairly well with it, but the import had practically no bearing on the story, so... Sorry, I'm slightly confused by what you mean exactly. ^-^;

A/U is... I can't decide whether it's a good or a bad thing in this case. Probably both depending on how you look at it.

2012-05-02 13:58 (UTC)
- Posted by [personal profile] lynnoconnacht
Oooooh, yes. Those were a little disappointing, yes. More so in Awakening than in DA2, but I think it's largely a case of players' assumptions being so different from what they got. Kind of like Bioware promising us a pony and then giving us a Shetland pony when we were expecting a Lipizzan. Sort of?

But, yes, I agree. I think Bioware's choices were either to pick a canon version (and completely nullifying all other endings) or to find some way to reduce the impact that your DA:O choices have on the rest of the game world. Near as I can tell they went with the latter option and gave you some small measure of seeing your choices get reflected in the expansion and DA2. There're just too many variables to account for to make that work the way players really want. DA:O is incredibly ambitious in what it offers you and does it pretty durned well, but that ambition does come with a cost, and I think this is where we see it getting paid.

Provided any of that makes sense. It mightn't. >>

2012-05-05 10:45 (UTC)
- Posted by [personal profile] lynnoconnacht
*tilts head* I think yours was the average player's reaction, actually. ^-^; We all wanted something that Bioware didn't (couldn't) deliver, so we got something else. That or they're saving the big impact decisions of both for later games, though we probably still won't see the level of detailed impact that we'd like to. (I suspect they could and would fudge relatively smaller impact things, like whether the Alienage gets a Bann, if they really want to.)

And... I do think that some things are/will be canon, like Morrigan's baby. The way that's set up is just too big of a cliffhanger for it not to become a major plot point in a later game.

I think the events at the tower does affect events in DA:2 a little, but I can't remember and it probably doesn't in the way you'd want it to since it'd take the start of the event to influence the world and not the conclusion.

Hopefully we'll get to see some stronger impact of our choices in DA3, though. ^-^ DA:2 is... Well, it's its own self-contained story. I'd not expect the events of DA:O to be prominently featured purely because the setting itself doesn't allow for it. Whether that's a good or a bad thing depends on how you look at it, I guess. ^-^

Profile

lea_hazel: The Little Mermaid (Default)
lea_hazel

January 2026

M T W T F S S
   1234
5 67 891011
12131415161718
19202122232425
262728293031 

Expand Cut Tags

No cut tags

Most Popular Tags

Page Summary

Style Credit