Seven Kingdoms - The Characters
Wednesday, 29 July 2015 13:14I have played so much of Seven Kingdoms: The Princess Problem (or "7KPP" as the fandom fondly refers to it) in the last 9-10 days, it is faintly embarrassing. Okay, more than faintly. I've been using the game as a kind of comfort food substitute and I'll admit it's been damaging my productivity (but not, as you'll see, my creativity). The upside to this is, I have a lot more to say on the subject, as I predicted I would in my first proper review. I now even have a special Tumblr tag, black-list-able, for all the spam I post while I'm in the middle of a new playthrough. I have hundreds of savegames. I've unlocked 63 achievements -- not all of them, but a lot.
The game has its ups and downs. Overall, I'd say there are a lot more ups than downs, but I am saying this especially because this is just a demo -- albeit a longer, more complex and fascinating, and far more replayable demo than about half the full games I've played. Part of my positivity relies on the assumption that the full game (or even the alpha, which I will get access to, come hell or high water) will satisfactorily resolve some of the taunting mysteries, confirm some of the suspicions that the fandom has been harboring, deliver a resolution both political and romantic, fix most of the typos, and have a much better interface. So no pressure.
Later, I will write a post about the taunting mysteries. Right now, I want to talk about one of the game's major draws: the characters. I previously did a quick rundown of my overall impressions of the delegates here, on my Tumblr. These are mostly powerfully emotional gut reactions, based more on my observations as a player than on any sort of analysis. So now I want to discuss the characters at more length.
( Serious lengthy discussion. )
So there you have it. Avalie is my very favorite and I think I would gladly play and replay the game just for her. Fortunately, there are plenty of other draws, enough to compensate for the literal pain of the temporary interface.
The game has its ups and downs. Overall, I'd say there are a lot more ups than downs, but I am saying this especially because this is just a demo -- albeit a longer, more complex and fascinating, and far more replayable demo than about half the full games I've played. Part of my positivity relies on the assumption that the full game (or even the alpha, which I will get access to, come hell or high water) will satisfactorily resolve some of the taunting mysteries, confirm some of the suspicions that the fandom has been harboring, deliver a resolution both political and romantic, fix most of the typos, and have a much better interface. So no pressure.
Later, I will write a post about the taunting mysteries. Right now, I want to talk about one of the game's major draws: the characters. I previously did a quick rundown of my overall impressions of the delegates here, on my Tumblr. These are mostly powerfully emotional gut reactions, based more on my observations as a player than on any sort of analysis. So now I want to discuss the characters at more length.
( Serious lengthy discussion. )
So there you have it. Avalie is my very favorite and I think I would gladly play and replay the game just for her. Fortunately, there are plenty of other draws, enough to compensate for the literal pain of the temporary interface.