Work.

Friday, 7 July 2017 13:39
lea_hazel: Typewriter (Basic: Writing)
My work agenda is getting complicated. For one thing, I want to finish my editing, proofing, changes and additions to my route on BookSLEEPer so I can pass it on to the rest of the team, finalized. I have some story drafts laying around gathering dust, which I need to decide what to do with and/or where to submit. I've started putting together an outline for another game, in Twine form, and it's looking good but still needs a lot of work before I can treat it as proof of concept. I still need to get Wreath of Roses to an editor, too, and I have a short story critique I need to make a decision on.

Then there's all the books and games that need reviewing.

All in all, though, having a lot of work to do is actually a good sign. I just need to keep reminding myself of this.

Life Update

Tuesday, 7 February 2017 12:09
lea_hazel: Angry General Elodie (Genre: Games)
My coworkers have learned of my migraines this week and I'm kind of waiting for the other shoe to drop. In every other respect work is pretty good.

I'm looking into finding a new primary care physician, but for unrelated reasons.

The alpha of Wreath of Roses, my secondary world fantasy intrigue text game, will most likely stay up on itch.io for another week (because I might as well make the date a little symbolic). After that it goes back into "in development" mode while I (continue to) search for an editor. I would like to get it as good as it can be, and I'm also interested in commissioning a new logo by a more experienced graphic artist. Mainly I've been looking on the Lemma Soft forum, home of all things both gamey and narrative-y.

Otherwise things are good. I'm conflicted between plugging on with the short stories I have in progress, versus trying to come up with a new (more modest) game concept. I took a look at my philome.la page when I was doing some promotion, and I haven't posted a new game in ages. I miss it a little. But then, there are other things to consider. Writing is hard.

Anyway, if you wanna play WOR and don't mind the typos and assorted blemishes, definitely do it now.
lea_hazel: Pride flag (Politics: GLBTQ)
I promised an update after NaNoWriMo, didn't I? And now it's been nearly a month since I wrote my fifty thousand words, and I still haven't written anything. A lot of things got put on the back-burner for November, and so December has been pretty busy. I didn't find a lot of time to set aside for contemplating the nature of my chaotic little manuscript, and how to move forward with it. Although I'd been meaning to break my habit of adopting overly ambitious story ideas, and then getting stalled trying to solve them...

Well, that was the situation I found myself in, completely unintentionally. Read more... )
lea_hazel: Typewriter (Basic: Writing)
In two weeks NaNo will be over and I will either have a complete first draft or else I'll have to re-evaluate how long the plot of this story wants to be. Assuming it's the former, I need some way to maintain momentum so that the draft doesn't get relegated to the back of the WIP folder. I want to make something out of this piece of shit, if at all possible.

December has 31 days in it.

Read more... )
lea_hazel: Neuron cell (Science: Brains)
The business behind being a writer is not my favorite aspect of the whole deal (not surprisingly).

However, I am keeping up with my chores and accordingly I updated my Patreon profile and my itch.io page to reflect the status of my work.

Oh, yeah. Zinc Alloy Games is the name I am now putting on all my decent-sized games. A bit premature, maybe, but I like to be prepared ahead of time.

The Stories

Tuesday, 16 August 2016 11:38
lea_hazel: Typewriter (Basic: Writing)
I was absolutely determined to produce some new material today, so I set aside the morning to be completely offline. Printed out my prompt sheet, which I had generated specifically for this purpose. Packed a notebook and a bottle of cold water. Slathered myself in sunscreen, just in case. Picked up a latte at my favorite bakery and took it to the little playground park nearby.

Of course I forgot to take the printed sheet with me, because I'm me, and I wouldn't be me if I didn't forget something. But I spent a little time recreating it, or trying to. And that gave me the mental process to decide what I should start writing. As par for the course, once the words are flowing then Newton's laws of thermodynamics are in effect, as in, "a wordcount in motion tends to remain in motion". Now my hand hurts!

It was a good morning.

I'll write about my birthday, too, but not until after my thing on Thursday. right now I have a book review to get to.
lea_hazel: Typewriter (Basic: Writing)
My ideas for stories lately have been overly abstract and difficult to realize, and also I keep forgetting to keep a notebook on me at all times. As a desperation maneuver I generated a square from [community profile] allbingo's legendary bingo square generator to try and force the issue using the old "double line" refinement procedure. It's worked for me before, but now I'm trying for original fiction (at least some of it), so the additional narrowing parameter of "what fandom is this right for" won't be on my side.

The square:

Read more... )

My ideas:

Read more... )

There are a lot of ideas locked in this card and I'm so glad I generated it. I don't know if I'll manage a strict double row for a bingo, but the goal is to write, and for that I hope it will suffice. Just have to jump the next hurdle, which is the threat of the blank page staring at you from the computer screen. But that's a perennial problem and not going to go away any time soon. I failed to write first thing in the morning today so I don't know if I'll manage any new words, but otherwise I feel like this is shaping up to be a pretty productive writing day. And the morning's not gone yet.

Accountability

Tuesday, 14 June 2016 21:39
lea_hazel: Typewriter (Basic: Writing)
Progress today: I determined that the soul story is capital-b Broken and needs to be set aside indefinitely. I selected two magazines to submit my existing finished stories to. I found an anthology with a deadline that has a prompt that might interest me, to write a new story for.

Not from tonight, but also important: I have a pretty solid lead on an ending for one of my other unfinished stories.

Fairy Tales

Sunday, 12 June 2016 12:26
lea_hazel: Typewriter (Basic: Writing)
My gay time traveling fairy story got rejected from SH for their queer mega-issue and now I have to decide where to submit it next. Or, you know. Whether to hold it back and try to put it through another round of revisions.
lea_hazel: Neuron cell (Science: Brains)
One of the disclaimers at last night's workshop wrap-up was "we don't analyze personalities at the workshop, but..."

I have a problem with endings. I am not certain what the core of the problem is, other than always being drawn like an insect to The New Shiny. I can recall that I have been, for years now, elated every time I managed to complete anything longer than a one-shot. Some of my proudest points as a fic writer have been multi-chapter fics that I managed to herd into an ending, satisfying or otherwise. Not epics, not novel-length fics. Not those stories that are points of pride for us as a subculture. Just... finished stories.

The Golem of Denerim. A Hold. Stars Shine Above. One older story from a defunct fandom that I never migrated into my AO3. These have served as my markers that I am capable of writing something that resembles a short story, with a plot that progresses and characters that experience growth. These are good stories and I still love them. Why can't I do this again?

At the end of this month, there is a deadline for the 2016 yearly SFF publication. It's not that there aren't other avenues to submit stories in Hebrew, because there are. But those deadlines, the deadlines are like catnip to me. I need them because I need something that forces me to hustle. I mark them in bright orange on my digital calendar, so that when I sit down to write, I always have a ready answer for "what are we working on today?"

Today I am taking a break from short stories. Not least because I have other deadlines looming, and because I had a late day yesterday and will have another one tomorrow. But the morning is still dedicated to writing, in one way or another. Whether I'm debugging a script for a Twine game or listening to writing podcasts, this is the thing that fills my mind most of the time.

And I have my morning words, which I am making more of an effort to get done... in the morning. I was up to a streak of fifty days and then I got distracted and broke it. Bluh. Morning words are helpful, they give some structure.
lea_hazel: Typewriter (Basic: Writing)
I wrote like a thousand words this morning. Like. Yeah. A thousand-plus super-gay words about super-gay fairies and time-travelers.

So yeah, I guess maybe the holiday weekend is getting off to a good start.

Progress

Friday, 15 April 2016 13:02
lea_hazel: Neuron cell (Science: Brains)
Like most forms of progress for me, this one involved a lot of forgiving myself for things that are not actually crimes/sins.

I am still working on half a dozen projects in parallel. I am still behind on my personal writing missions (i.e. update my Patreon rewards to something more reasonable, queue one blog post per week, editing milestones, etc.). I am still stretched thin between work, school and my writing schedule.

I have, however, collected a few tangible reassurances regarding the basic fact of what I owe and to whom.

Some medical issues have also made themselves apparent, but right now only at the testing stage.

My running projects, for the record, include two Twine games (one more gamey and the other more storyish), three short stories in Hebrew, one short story in English and a blog post. Oh, and the card game I've been trying to play-test for something like six weeks. Which I will probably bring to Olamot later this month, for those to whom it's relevant. And I've started dabbling with ChoiceScript, which is like Twine but more viable.
lea_hazel: Typewriter (Basic: Writing)
Stories I have written for workshop, which are delightful in their own way, and yet lack enough cohesion to be exposed to the public:

1) A story about a woman living with the ghost of a WWII-era German Templar.

Read more... )
lea_hazel: The outlook is somewhat dismal (Feel: Crash and Burn)
The first half of February was pretty intense.

I had one exam at the beginning of the month which I very nearly fucked up, but managed to rally for on time and will probably be all right on. I missed the deadline on the last two assignments on my other class. Hopefully though I have still accumulated enough credits to sit the exam, which is in a week.

I started a part-time job.

And I'm starting another writing workshop.

And next month I start my next math class. Joy.

Meanwhile I have been plugging away at a few ongoing projects, a Twine game and a card game (yes, real paper cards in your hand). I have a project in Hebrew which I've been working on translating. And I have a blog post drafted that needs proofing before I post it next week.

I am reading Seanan McGuire's One Salt Sea and I got pretty close to the end before stalling for mysterious reasons. I've also picked up Inkheart, which I've had my eye on but hesitant about for some time. And I've been playing Queen at Arms.

This week, though, I've mostly been dedicated to Fallen London on account of the Feast of the Exceptional Rose. And the fact that I'm finally making progress on becoming a notable person. There's a certain unusual joy to playing an agender poet and detective who's "irresistible, compelling and sagacious" as the game phrases it. Hell, playing an agender anything is pretty compelling.
lea_hazel: Typewriter (Basic: Writing)
Since I'm not blabbing details or intending to talk (type?) anyone's ears off, this is a public game progress post, not a filtered one. (If you want in on my game-writing filter now's the time to comment and ask.)

I wrote on the ongoing game last week and today. I hope to keep working on it later this week, even as I step up the studying for exam period. Studying entire solid days didn't so much for me last time I tried it.

This game is, to remind, a "skeletal" text only version of the story in question, with much of the potential features left undeveloped or left out altogether. The idea being, if I can complete a fully-formed narrative branching story that makes sense, and people play it, and enjoy it... then I can consider making it into a visual novel.

Because visual novels require art, and music, and other assets. And that requires more work, and work of different kinds. And probably hiring an artist, since that's what most game writers seem to do. At least, as far as I can tell. And I can't risk doing any of that unless I know that I'm capable of creating a branching story.

So I am writing in Twine, because that requires only the skills that I have. Although the style of writing needed is different from most of what I've done so far, so there's still a lot to develop and learn. What I've done on Twine so far is much lighter, smaller and more humorous, not counting an unfinished story that I started on a whim and never did any planning for.

My twines are stored here on philome.la, the great fee Twine repository. So far they consist of two simple games that operate exactly like programming homework assignments -- which is good news! Basically looping game algorithms with very little writing or code. I have a longer (humorous) story that I created for workshop, which I am in the process of translating into English. When I'm done I will put up both versions, if only so that my page looks less lonely.

If there is an intermediate between the unicorn games and the size of game I'm working on now, I don't know what it is. Yet.
lea_hazel: Typewriter (Basic: Writing)
And so, 2015 is over. It's been an interesting year. I'm not certain whether I can comfortably look back on 2015, but I feel confident in saying that I look forward to 2016, and that's no mean feat. My writing goals for the past seven months have mainly been "write!" and so it's difficult for me to assess how well I've met them. I accepted some new challenges and took some new risks.

Charting my monthly writing progress. )

Read more at hazelgold.net.

Hello 2016

Sunday, 3 January 2016 11:52
lea_hazel: Don't make me look up from my book (Basic: Reading)
Year, we got off to a rough start. I acknowledge this. I'm not sure how I feel about you just yet, but I am willing to give you a chance.

Tomorrow, my 2015 writing retrospective will go up on the WordPress blog. I will probably crosspost it here. It has charts! And numbers! And colors!

I also have some Yuletide recs that I've been gradually accumulating. I will post them once I've grown a spine and read the reviews on my own story.

Meanwhile I'm drafting a review for Solstice.

Writing Update

Thursday, 24 December 2015 12:04
lea_hazel: Kermit: OMG YAY *flail* (Feel: OMGYAY)
Yuletide deadline has come and gone and I am still ambivalent about my submission. However, it meets all the qualifications and it represents my very best efforts, so that will simply have to do. Saturday ought to be interesting. I've also been keeping an eye on the list of fandoms and it seems we're in for an interesting year's haul -- although still no Dutch/Delle Seyah that I can see. Tragically.

Today and yesterday I've been feeling ill and so I fell behind on writing. However, I did sign up for a newsletter that keeps me appraised of paying jobs. I am also looking more locally at translation and proof-reading. I'm not a professional editor to be sure, but I think I can still monetize my English skills.

Best news of all, after many ups and downs I have completed my first game written in Twine, a JavaScript engine for browser-based hypertext stories/games. I used my blog's Twitter account to sign up for philome.la, a site that archives Twine games. Now I have a profile that lists my one game: Box of Unicorns, a short and silly game about collecting unicorns and putting them in a box.

This game took over six hours to write and you can play through the whole thing in roughly fifteen seconds.

Secondary

Monday, 23 November 2015 13:06
lea_hazel: Typewriter (Basic: Writing)
I wrote today, and all else is secondary.

"You have class in four hours and you didn't do the reading."

Secondary.

"Have you eaten today?"

Secondary!

"Are those dirty dishes from last Friday?"

Completely secondary.

"It's the apocalypse! Oh no!"

...secondary.
lea_hazel: Typewriter (Basic: Writing)
The Speculative Fiction 2015 anthology is accepting submissions for non-fiction published in 2015.

I am very definitely going to submit blog posts from hazelgold.net.

What I am struggling with is knowing which pieces to submit.

Way too many considerations. )

Looking forward, I want to revisit some subjects from older posts I did, specifically "women abusing power" and "the gay elf books". I feel like I ought to do a proper review on the latter. Especially since I'm rereading the second one right now.

This week has been pretty trying, though. And next week shapes up to be even more so.

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lea_hazel: The Little Mermaid (Default)
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