Since I'm not blabbing details or intending to talk (type?) anyone's ears off, this is a public game progress post, not a filtered one. (If you want in on my game-writing filter now's the time to comment and ask.)
I wrote on the ongoing game last week and today. I hope to keep working on it later this week, even as I step up the studying for exam period. Studying entire solid days didn't so much for me last time I tried it.
This game is, to remind, a "skeletal" text only version of the story in question, with much of the potential features left undeveloped or left out altogether. The idea being, if I can complete a fully-formed narrative branching story that makes sense, and people play it, and enjoy it... then
I can consider making it into a visual novel.
Because visual novels require art, and music, and other assets. And that requires more work, and work of different kinds. And probably hiring an artist, since that's what most game writers seem to do. At least, as far as I can tell. And I can't risk doing any of that unless I know
that I'm capable of creating a branching story.
So I am writing in Twine, because that requires only the skills that I have. Although the style of writing needed is different from most of what I've done so far, so there's still a lot to develop and learn. What I've done on Twine so far is much lighter, smaller and more humorous, not counting an unfinished story that I started on a whim and never did any planning for.
My twines are stored here on philome.la
, the great fee Twine repository. So far they consist of two simple games that operate exactly like programming homework assignments -- which is good news! Basically looping game algorithms with very little writing or code. I have a longer (humorous) story that I created for workshop, which I am in the process of translating into English. When I'm done I will put up both versions, if only so that my page looks less lonely.
If there is an intermediate between the unicorn games and the size of game I'm working on now, I don't know what it is. Yet.